Showing posts with label game guide. Show all posts
Showing posts with label game guide. Show all posts

Friday, May 1, 2015

Thief 2014: Chapter 8

This is the final chapter to the game. Unlike all of the other chapters, you do not have access to the Clock Tower, or any merchants, before you start. If you are low on ammo, you will have to sneak around a lot. The chapter itself isn't very long, and there is a merchant near the end. The "completed" message doesn't show until after the end credits. Fortunately, you can press RB to speed them up.

Follow the tunnel until you see a small opening that you have to crouch through. If you still have some fire arrows, you'll be fine. A single head shot with fire will kill them. They bob their heads while they walk, so zoom in, and wait until they're close. If you are out of fire arrows, just remember that Freaks can't see you. They have very sensitive hearing, so move slow, stay crouched, and you'll be fine.

Just past your first Freak is a chest that you have to pick open. The Mourning Bell collectible is inside. If you need focus, there is also a poppy in the area. The tunnel is one long path, without anywhere to turn. Just keep following it to the end, deal with the Freaks as you need to, and crouch for small openings. You'll know you're almost at the end when you see a locked door.

Near the empty chest is another Freak, as well as a door that needs to be unlocked. Follow the path a little farther, and you get your new objective, "Find a way to the Boat." From here, you get sneak or kill choices. There is also a merchant coming up, so you'll be able to grab more arrows, food, and poppies. Deal with the guards blocking the bridge, and head forward.

Use focus to find the broken glass, climbing points and pipes, an another wire box. Both the pipes and the stairs lead to a closed door with some people inside. Bide your time, and one leaves. This gives you a chance to sneak up and take them out, one by one. There is a second door on the other side of the room. Exit through it, and climb up to the next area.

By now, the merchant should be on your map. Head towards him, and stock up.  After you've restored your supplies, keep moving towards the crates. You'll need to climb them to progress. There will be two guards near a fire at the top of the slope. Either go left to sneak past them, or deal with them directly. You can always run back and climb over the crates to try and separate them.

Keep moving forward and climbing until you've reached the ship's deck. There will be lots of guards and lights, so make sure you've filled your quiver as well as you could before starting the next area. There is no going back once you start it.

Enter the door that's in front of you, and climb the pipes to get to the next area. Keep heading downward, opening doors to search for loot, and dealing with guards as you see fit. Eventually, you'll come to an elevator. It doesn't seem like it's moving, but shortly after you enter, the doors open. Outisde is an archer looking over a railing. Take him out, and move on.

There is a door to your left, as well as your right. Open each, loot, and exit out the other side. Take out any guards that you see in the process. This will clear your way to move further down the hull of the ship. As before, just keep opening doors, looting, and dealing with guards any way that you need to. Eventually, you'll reach another cut scene.

You now need to find Erin. She doesn't want you to approach her, so you have to sneak up behind her. Tap her on the shoulder by pressing "X", and she disappears. Seek her out again, and tap her shoulder a second time. This time, she leaves for a new area.

Erin is now your final boss. DO NOT CONFRONT HER! She is very powerful, and not in a good mood. You need to find the three pieces of primal power to stop her. They are scattered across the area. If you don't see them, use focus. You'll also have to keep hiding behind any object that you can, because Erin has some very powerful energy blasts that she can use. One or two hits is all it takes to kill you. She has also split herself into a handful of Erins, so you have a lot of dodging to do.

After you get all three pieces, they automatically reassemble. Now all you have to do is go up to Erin, who has stopped attacking you. Touch the stone to her, and the final cut scene triggers. As stated before, read or ignore the end credits, and you get your achievement (or trophy) for beating the game.

If you still want to play the game, there are some challenge maps available. Since I had more than enough of the game, I didn't attempt any of them. You also have the option of going back through the town to pick up any loot that you missed, or replay any chapter or mission.

Your Trail To Erin





Thursday, April 30, 2015

Thief 2014: Chapter 7

Before you start, make sure you have plenty of arrows. You will need rope, blunts, and fire arrows especially. A few blast arrows can help as well. Also be sure to have a supply of food and poppies. You'll need them, even if you manage to sneak past every guard here.

Now that you've entered the Hidden City, you need to find your way into the Cathedral. As you may have guessed, the area is well lit, and has a few guards around. Sneaking from here on out won't be easy, so even if you aren't tired of trying, you may want to kill a few of the guards. Oh, and don't bother putting out most of the fires they use for lights. The guards will just relight them.

The game gives you two options to reach the first set of guards. You can pick the lock on the gate, and try from that point, or you can keep going to the left of the gate, and enter through a small hole in the wall. Take your time and explore the area. Once you've decided on the best route for your game style, move into the area.

As you can see in the video, there is a hidden area that you need the wrench for. Inside is a chest with some food, and two valuables. Once you leave the room, you're in an area with a few crows. If you swoop, they start to caw. If you don't swoop, you're surrounded by guards that can see you, thanks to the light. If you have the ammo, shoot a few of the guards, or the crows, and try to go past. Otherwise, you'll have to fight.

After you loot everything, ring the bell to open the door. There are some crates that you can climb, if you want to shoot it with a blunt arrow. As you can see, the guards on the other side move very slow and cautiously. Try to wait them out, and then snipe them. I lost my footing trying to get a better shot, and had to deal with them from ground level.

When you're ready to advance, look up for a rope. Before you climb, shoot a rope arrow at the beam that's close to it. Now you'll need to climb on the crates, and jump to the first rope. Tarzan your way to the second rope, and climb up. The alternative route is to just take the stairs under the big hammer design that you saw in the cut scene. You now need to look for the stairs that lead down, towards the elevator controls. To find them, turn your back to the ropes, and head forward. They will be to your left when you come to the wall.

If you haven't already shot the guard, sneak or snipe. Pull the lever to bring the elevator up to you. While waiting, look on a steel beam that has a coin on it. Grab it, and get inside the elevator once it reaches you. Just press RS when prompted, and you'll zoom in on some cult members. Shortly after, your ride is over.

Use the climbing spot to access a pipe. Wall crawl to a platform, and head in the only direction available to you. Once you see something valuable on the ground, stop. Use focus, and follow the wire up past a short climbing wall. To your left is a wire box. Open it, cut the wire, and get the item. Keep heading in your only direction until  you hear a conversation. Now it's time to get stealthy again. The area is well lit, and has guards.There's also some broken glass on the ground, which means you can't move very fast.

Keep advancing until you reach a safe. The combination is 6 7 3. After you open the safe, turn right until you reach the torch. Just to your left is a pile of crates that you can crotch under. Follow the path until you reach a second opening that you need to crotch through. This leads you to a set of stairs heading up. Head through the narrow opening, and you'll reach an area with more Freaks. Remember, Freaks can hear you, but not see you. As long as you're quiet, you have a chance.

Use focus, and you'll find a switch on the wall. Shoot it with a blunt. This will save you valuable time later. Once you reach the wall with the switch, you'll have to sneak past a patrolling Forsaken that is guarding a valve. You will have to turn the valve to open the door. For some reason, you aren't allowed to sneak up on them, as you can see in my clip.

If you have enough ammo, you can kill one or two of them, but they are ammo hogs. It may be better for you to just head to the left, and sneak past them. If you're spotted, run back to the area you just came from and go back under the crates. They give up on you very quickly. Look up at the end of that path, and shoot a rope arrow at the beam. This will give you a chance to head to the stairs near the valve. There's also a small room that you have to crotch to access.

Grab the rope to reach the next platform. Unlock the door, and you'll find a booby trapped chest with the Bronze Bracelet inside. Exit the room, and grab the next rope. If you haven't saved in a while, now's a good time to do so. You have to be very careful when timing the next Forsaken's patrol. It won't stop attacking you until you're dead, and it will take a few seconds to get the door open.

Stay on the rope and watch the creature. When he starts to go up the stairs, jump to the platform. Sneak to the wall that the stairs go up, and wait until you hear the Forsaken start to move. That's your cue to climb the wall, and start turning the valve. For some reason, most of the valves in this game require tht you turn them clockwise (left to right). Turn as fast as you can, then head through the door. you'll have to crotch under, so don't expect to be able to outrun the creature if you're too slow.

The next passageway has a lot of flames shooting out of the walls. There is a valve that you can climb to and turn them off. I highly recommend doing it before advancing. There's a few of them. Use focus and follow the gas lines to the valve. Be sure to watch your timing, because the valve just happens to be in front of one of the jets. FUN!

Head back up the path until you see a cell door with two guards talking on the other side. Wait for them to pass, and then ignore the platform in front of you. The gap is too far to jump. Instead look to your left, and climb the wall. There's a small hole that you can crotch through, and enter the next room. One guard is patrolling with a torch, and the other is an archer. Deal with them however you need to, and head forward.

At the top of the stairs is another narrow passage that you'll need to squeeze through. You are now in the highly lit Storeroom. To your left is a chest with food and an arrow. Across from it is the valve that opens the door. Head up the stairs, and Garrett tells you that Orion is inside the rotunda, administering his cure.

There are so many obstacles in this area, I don't advise even trying to sneak around. You are surrounded by light, and if you shoot on out with a water arrow, a guard will relight it before you can gain an advantage. There are also some caged crows, and lots of broken glass. I'm surprised that the designers didn't include a few dogs as well.

The best bet here is to try and take the guards out one by one. Lure them to you using the glass, and hide. When one's on position, sneak attack. Move towards your next target, and repeat. There is also a building to your right as you enter. Just keep circling from one place to another, taking out the guards ninja style.

Once you're done with the guards, and you've grabbed all of the loot that you can find, look for the window that you need to enter. There will be a rope outside. Of course, you'll need to shoot a second rope up to the beam next to it. Before you can do your Tarzan impersonation, there's a crate suspended by a hoist. Shoot the pulley (if you didn't already do so to squash a guard or two), and climb it. Hop up a short wall, walk across a short beam to a platform, and head to the window. Once inside, there's no going back, so be sure you're happy with your loot and kills.

Now that you're inside, turn the valve to your left, to open the door. While the door is opening, pick the lock on the chest at the other end of the hallway, and grab its contents. Head back to the door, up the stairs, and enjoy the cut scene. For some reason, I didn't have any sound during the remaining cut scenes. I don't know if it was do to a programming glitch, or because I had to turn the music off, thanks to YouTube's rules about "monetizing" a video that has a sound track.

Regardless, after the cut scene you're in another of the "psychic world" style areas. To get past this part, you have to collect everything. Fortunately, there isn't a lot of area to cover, so just look towards the ground, and hit "X" (or whatever your console or PC uses) every time you're prompted. Once you're done, you see a group of people, one of which is holding an item. As you try to get the item, an eveil version of Erin pops up, and the scene is over.

There is another cut scene, which seems to involve Erin, Orion, and Garrett, as well as the General. This leads to your big boss battle with the latter. As soon as you can move, start hiding behind pillars, and equip your best arrow. Blast and fire arrows both work nicely. The General has a powerful blast attack, so keep hiding behind pillars, barrels, or whatever you can find. Sneak up behind him, and take your best shot. Once he's knocked down, loot the room and then knock him out.

Pick the lock on the door, and head through it. This gives you the "completed" message. One warning, however. You start Chapter 8 inside the rotunda. It will be some time before you can find a merchant, so if you're low on ammo, you'll have to take your time to sneak around.

                  The Introduction Cut Scene


                      The Quest To Find Erin










Tuesday, April 28, 2015

Thief Side Mission: The Tinker's Trinket

There is a set of stairs headed down, into a building, near where you entered the area. The room has a few guards in it, and the flames provide a lot of light. This isn't an area to sneak around in, so just take them out however you need to, and get to the door inside.

Pick the lock, and enter. The General's New Medal is inside the chest. There is also a document on the desk, and a 50G pocket Watch inside.

Thief Side Mission: The Rule Of Thumb

This is another place that you have to look up to enter. Look for the open trap door, and shot an arrow up. Climb into the room, and open the window inside. There is a man walking around the wooden room with a lit torch. Let me repeat, there is a man with a huge flame, walking around a small room filled with flammable items and drapes. Kill this idiot before he sets the whole city on fire, and loot the place.

Inside a cabinet is a rare, highly valuable, vase. Smash it and push the button that was hidden behind it. Grab the Iris Brooch, and head back to the pyromaniac. He has the item that you're after on him. Just pick him up, and you'll collect it. Throw the body, and leave.

Thief Side Mission: The Point Of No Return

This is one of the areas hidden by debris. Look for a small opening near the ground, and crotch through. There is a merchant just to your left, if you'd like to stock up or sell anything. On the left side of the stairs is an electrical box, Cut the wire to gain access to the building.

Behind the painting is a button. Expect to be shot when you push it. Garrett even makes a joke about it after you pick up the items that you came for. The body by the painting has an item, and two more pieces are reveled behind you to your left after you push the button.

Thief Side Mission: The Path To Riches

You have to make it past the dogs and guards to get to where you're going. There are ledges, as well as rope points from previous missions, if you want to sneak. Of course, they can also be used to make taking the opposition out easier as well.

Once you've gotten past the guards, climb the crates to access a platform Grab the rope, and climb up to the next platform. Climb through the window, and grab everything. Head down the stairs, loot the place, the shoot a rope arrow at the beam by the bottom of the stairs. Climb up, and your target is on the floor, to your left.

Long Drop Full Stop

Shoot a rope arrow at the beam near the window, Climb the nearby crates and circle around on the roof tops. Cross the street using the long beam, and turn left at the platform, Around the corner is your rope. Tarzan your way to the window, and climb inside.

Examine the books in the back of the room for a hidden switch. This opens a new area, which has the book you're after, as well as some other goodies.

Thief Side Mission: Eyes On The Prize

"It must be the clerk. Maybe he can help." As soon as you enter the window, Garrett gives you a big clue. Use focus, and you'll see that there's a pressure plate near the window. Pick up the clerk's dead body, and throw him on it. This opens the door to the next room.

There is a switch and an electric box inside. Use both, grab the loot, and head back toward the window. Just to your left is a door that you have to lock pick to open. Drop down the hole, and your telescope piece is inside a night stand. There is also some ammo on the shelves.

Thief Side Mission: Check, Mate

Climb the crates by the two men huddling around the fire. Open the window, loot everything, then head downstairs. There's a switch on the wall that you can shoot with a blunt arrow, or slowly sneak up on. As you can see in the video, I've become to jaded to even try to pick the lock with the man in the room.

After you pick the lock and enter the next room, there's a door to your right. Enter, and use focus to find the electrical box. Cut the wire, and you can freely search the room. Enter 7 7 6 for the safe, and the mission is complete.

Thief Side Mission: A Grave Matter

This isn't a difficult mission at all. You just need to backtrack to the room you shot a rope to access at the beginning of Chapter 6. Climb the rope back up to the room, and open the cabinet next to the window that looks out over the yard. The urn is the item that you weren't allowed to pick up before.

Saturday, April 4, 2015

Thief Chapter 3: The Forgotten Ruins

This last part of chapter 3 isn't as hard as it seems. The only problem is a minor "puzzle" that involves more back-and-forth interaction than thought.

To start off, crotch down grab the treasure, and move on. The passage way is very limited in scope, so you can't get lost. There is a narrow space at the end to look for, Hit "X" to enter, and start tapping "X" again when you need to lift the debris out of your way. At the end, there's another small opening that you need to crotch through.

Use focus to reveal a trap here. The button isn't far away. Just follow the red wires to find it. Open the door, and enter "The Forgotten Ruins." There shouldn't be any guards until after you get the book that you came here for, so just relax and enjoy the game for now.

Go down the stairs, and look around a little. You'll see that there is a single, small treasure on the ground next to a wall. Use focus to reveal a switch close to the treasure. Press it, then move on. It doesn't matter if you grab the loot before or after pressing the switch.

 The chest in the next room has some rotting books in it. Just go through the broken window to your right, and move on. Even though there aren't any guards (YET), familiarize yourself with the general area. You will be heading back through parts of it, and you'll want to know the best hiding places, regardless of whether you want to snipe or sneak past the upcoming guards.

Either take the path, or enter the top of the next room, and slide down the rope. As long as you get to the bottom floor, it doesn't matter. Loot what you can, leave, and look for another small opening to crotch through. Follow the ledge to a climbing wall and hop over. I didn't find a reason to shoot the rope holding up the chandelier, so I left it alone. There is a creature in the area, but I didn't have to deal with it.

You are now in the Scriptorium. Drop down to the bottom level, and look for a bookcase. There's a section of books that's hiding a hidden switch. Feel around for it, and go through the door. Turn to your left, and use focus. Stare at the symbol on the wall, and you get a new focus point. Turn off focus, and head back out, by using the hidden switch.

Go around the larger room that you were in before finding the focus point, and climb up the wall with the white markings. Turn right, and climb up. Face the wall, and climb back into the building. Look for the window that has the cross beams outside it. Hop onto the beams, and follow them to the end. Drop down, and grab the treasure.

Search the bookcase for another hidden switch. Use it, and head through the hidden door. Welcome to the Library Towers. When you see the green beacon light, Garrett tells you that it's time to head toward the Central Tower. As you move on, there's a peep hole to your left. Turn right, get a running start, and jump the gap in the road. You are now in what I like to call, the Land of the Pointless Stairs. Yes, the puzzle that I mentioned at the beginning of this post.

Go through the next room, exit through the broken window, and heads towards your first wheel. Press "X" to access it, then move the left analog controller (joystick to us older folks), and turn it. If it doesn't move, turn it the other way. You will now see a very large, double sided stair case move towards you. Once it's in place, cross over to the next area.

At the bottom of the stairs, head right, crotch, and get the item from the top of the barrel. Head back out, and ignore the wheel that's on the other side of a planked walkway.  You have to come back this way, so save it for later.

Head up to the top of the new building/room, enter through the doorway, and hop down the center. Grab the poppy, and head out the door. Use the wheel, and you get a small cut scene involving the creature that I mentioned earlier. He can't reach you right now, so relax, and enjoy the scene.

Head back through the room, climb up to the next floor, and head back to the wheel I told you to ignore earlier. NOW go turn the wheel, and head up those stairs.  Follow the pathway to an opening in the railings, then jump to the stairs across the gap. Trust me, you'l make it.

Maybe.

Keep heading up until you reach a room with a chest in it. There's more rotting books in it. I honestly thought I made it back to the first chest somehow when this happened to me the first time (I played the game through chapter 3 before. After this chapter, I', in new territory, due to a glitch in chapter 4).

Head out the next doorway, and you see the green light. Go up the stairs, and jump across. Save first if it makes you feel better. I did. Of course, a cut scene starts as soon as you jump, so I doubt you can slip and fall, even if you try.

Now it's time to gt the book. Use focus, and reveal some books that can be used as a switch. Grab all of the loot from the statues. The one statue that doesn't rotate can be reached from outside of the room. Just exit, follow the path, and grab the treasure. Then double back to return. There are a few jumps involved. I think I slipped the first time around, so saving can save you some replay time.

Now face the table, and look for some carvings. Yep. The same kinds of symbols that are on your "key." Use focus, then align the rings on your dial and insert it into the podium. The book is all yours! Now, all you have to do is escape with it. Remember, there's a strange, ferocious creature in the ruins!

Climb onto the table, grab the rope, and head up. Head outside, cross to the next tower, and head down the center. There's a rope to grab if you need it. Head out, and jump the gap (I hate jumping in FPS games, by the way). Check out the peephole from before. And yes, it's the same one from before. You're almost out. Almost.

Now it's time to deal with the guards I mentioned near the beginning of the post. Use the bookcase to exit, and sneak up, or past, the first guard. There's some treasure to be found, so grab what you can. We still need to buy the wire cutting tool at some point, and the other supplies cost money, too.

Keep working your way back to where you entered the ruins, until you find a very well lit area. There's some more guards, so be careful. The light make it hard to sneak around, and some of them have a torch as well.  There's one walking around in the first lit area.

After him, there's a staircase with two more guards that stick fairly close together. You can hide, and sneak attack the first one, but the second will most likely attack you before you can drop the body. I don't know why, but I can't get Garrett to drop a body as soon as he's attacked. The guard always has to get one or two good hits in before I'm allowed to drop him.

No matter how you deal with the guards, you have to get up the stairs. There's a room at the top, that happens to have a guard with a torch. He's blocking your exit, so deal with him however you can. You now have to climb the crates, grab a rope, climb up, do a Tarzan jump to the next rope, and climb a bit higher. Now hop onto the platform, and you're almost home free.

Run out the door, go up the stairs, and jump across the gap to a wall with hand holds. Shimmy across the wall, jumping from one hand hold to another as needed. Finally, you reach a small climbing wall. Go up, and you reached your cut scene.

And remember that creature? I have no idea what that was about at this point. You never have to deal with it.


Wednesday, April 1, 2015

Thief Chapter 3: Finding the Secret Passage

Head back up the stairs, and finish looting everything that you can. Loot everything, and leave the room. If you are looting the floor for the first time, do NOT climb over the chest of drawers at the end of the left passageway. You will fall to your death, since there is not a floor on the other side of the chest.

Return to the area where you took out the last guard, and grab the List of Constellations from the table. Open the door just past the table, and go on in. There aren't any guards inside. Grab everything that you find, and snuff the candles if you want. And be sure to grab the journal entry on the table, net to the bust.

Pick the lock on the next door, and head on in. Again, there are no guards around, so just relax, grab everything, and then look for the secret passage. Just be sure that you're 100% satisfied with your search, because the door will close behind you. There's also a chest that you can lock pick, which has some goodies inside for you.

Head to the painting, and feel around for the switches. Once you trigger all of them, the wall will moe, and you step into the passage.

To be continued....