The second room is outside the window on the right, as you walk in. Climb out the window, and jump across to the next ledge. There's another apartment that you can loot there. After you're done, return to the room you used the rope to enter, and head out the other window. Jump down, and head to your left. There is a grate there that you can use to access the next area. There will be a guard with a torch on partol. He heads fairly close to the table with the flashing loot on it, so move slowly, and take him out.The starting point for the mission is the gate just to your right of the table.
The first room has a guard that's eying all of the treasure for himself. Take him down, loot the area, and open the safe. When you look through the keyhole in the next door, you see a guard circling the area with a torch. What you don't see are the other guards in the area. Deal with them as you see fit, and lot, loot, loot. Don't head down the stairs just yet. There are more rooms in the area to loot. If you are being more sneaky that I was, the well lit room has a bird in it, so be extra careful.
Once you've raided all of the rooms on this floor, and gotten the cell key (it's tucked away near a type writer on a desk, so you won't see the usual treasure flash), head downstairs to free Ysabella. There are a couple of levels to go, so just keep sneaking and looting, until you find the level with the cell door.
Inside the cell block are several cells with heavy doors. Peep through the keyholes if you don't have the cursor option turned on. Most of the cells with closed doors have a guard behind them. You don't need to deal with them if you don't want to. Ysabella's door will be to the far side of the cell block. Open it, and you get a very brief cut scene, that has her fainting at the end.
Since she's unconscious, you have to carry her out. Unfortunately, there are a couple of new guards to deal with outside of the cell block. Drop poor Ysabella, and deal with the guards. If you haven't already done so, pick the lock on the door to your left. Now all you have to do is pick up Ysabella, and walk down the narrow passage to the exit. The mission is complete, but getting out is not as easy as just re-spawning at the Clock Tower.
If you follow the passage, you will find a merchant that you buy more arrows, food, or poppies from. To leave the area, go back to the rope that was in front of your face when you completed the mission, and climb up. You will be in a yard that has a wandering guard with a torch, as well as two stationary guards. There is also an obelisk with a plaque on it.
On the other side of the yard from where you start is a small room with a grate on the floor. Use this to return to the Watch Customs Yard. Climb back through the window that you used to get to the mission starting point, and backtrack to The Siren's Rest, Talk to Vitrroli, and get the final cut scene.
Sideshow Attraction Opening Cut Scene
Locating The Mission
Finding The Cell Block
Rescuing Ysabella
Returning To Vittori
Vittori's Thank You Cut Scene
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